Tuesday, November 8, 2011

Necrons!

Here we are getting our face beaten in by the new kid on the block. Or are we?
Well let's see:

The Necrons led by Phaeron Felix Felicis the lucky lucker (1750 points):

Destroyer lord, warscythe, weave, tachyon arrow, resurrection orb
C'tan shard, lord of fire, writhing worldscape
10 Necron warriors
10 Necron warriors
5 immortals, tesla carabine
5 immortals, tesla carabine
6 canoptek wraiths, 6 x whip coils
4 destroyers
4 canoptek scarabs
Monolith
Monolith


Vs my Shade Bearers led by librarian Metusalem the senile (also 1750 points):

Librarian, terminator armor, storm shield, nullzone, gate to infinity
5 assault terminators, 4 x thunderhammer/storm shield
Ironclad dreadnought, heavy flamer, meltagun, dreadnought close combat weapon, seismic hammer
5 sternguard veterans, 2 x combi-melter Razorback, lascannon, twin linked plasmagun
10 space marines, melter, lascannon, combi-melter
Rhino
10 space marines, melter, lascannon, combi-melter
Rhino
5 Scouts, 5 x sniperrifle
Land Speeder, 1 x heavy bolter, typhoon missile launcher
Land Speeder, 1 x heavy bolter, typhoon missile launcher
2 Trikes, 2 x multimelta
Predator, autocannon, 2 lascannons
Predator, autocannon, 2 lascannons

Let the slaughter begin!

The battlefield
Mission: One objective each.
Deployment: spearhead
First turn: him, and lost with a one, what else?


Turn 1:
Deployment
Necron deploment and objective. One monolith, an immortal squad and a warrior squad were left in reserve.


I set up my objective bunker and put some squads in the ruins. Terminators in front, charge!
A combat squad in a rhino, the trikes and the two land speeders went in reserve, the scouts outflanked.



And then it began. Or didn't because I tried to seize for laughs... and failed of course.
First turn was just moving forward for him as nothing is in range. I didn't move much, terminators ran forward, the dreadnought didn't get immobilized in terrain. (Stupid imba c'tan power btw). Then I open up with 7 lascannons, 2 autocannons, sternguard bolters,... well everything I got on the field and downed one (1!!!) destroyer... Who got up on a six. Yay.


Turn 2:
So, necrons on the move. Wraiths went for the terminators, rest of his army goes for my objective. Destroyers jump forward and shot the sternguard, doing 5 wounds. All died. Immortals shot the terminators. One wound through shooting. One dead. Dreadnought gets shaken by the monolith. Terminators get charged by the destroyer lord and the wraiths. All died, no wound done to the necrons.



On my turn I shot some manage to kill the solo destroyer lord, again with about my whole army... Who didn't get up, yay!
It's a two! Outstanding!
The trikes managed to immobilize the monolith and the dreadnought charged the destroyers. No ones on the dangerous terrain! He killed two and both get up on sixes.


Turn 3:
Wraiths jumped into the ruin and ate the combat squad. Rest of the necrons advanced further. The dreadnought killed a destroyer, who decided to take a nap. Scarabs were teleported in through the monolith and waited for next turn. My trikes got shot down to one trike. I got the rhino and the scouts from reserve and the scouts failed to enter on the right side of the board, so I put them on my objective. The rhino made haste to his objective to contest. Killed two of his wraiths in the ruin and managed to blow up the monolith and promtly my trike got cought in the explosion while the scarabs survived without a scratch.


Turn 4:
Wraiths attacked my predators and eploded one and stunned the other. The rest of his army was out of range or didn't see anything so he just marched forward again, but too slow the reach my objective with anything but the wraiths before round six. The monolith made a deepstrike mishap, but just got placed in reserve again. The scarabs charged the dreadnought and he failed to hit them but once. Hey, 3+ is hard! Gets his armor reduced to 11 and the necrons hold their ground.
I get a speeder from reserve and boost it to his objective, the rhino drives forward and the combat squad gets out. Shooting killed two wraiths and 4 warriors on his objective. Three get up on sixes. The dreadnought finally remembered how to squish WS2 bugs and killed two scarab bases, then he ran the necrons down.


Turn 5:
 Monolith came in but again mishapped, but this time it got destroyed. Wraiths charged the razorback and destroyed it. Everything else ran to my objective. I drove a rhino and a land speeder to contest on his objective and shot (three down, two got up on sixes) and assaulted the squad on it (1 down, got up on a five) but the necrons held. The second speeder came in and blew up the wraiths with the rest of my army. He rolls for turn six: 2.

Space sarines win! ... Wait,... WHAT?

Conclusion:
I have a camera now.

...

Ok, the game. Well, if the necron list had been more optimized (read: already included the expensive new stuff) I would have had my ass handed to me even more, as I would't have been able to go for the tried and tested method of "build a bunker on your objective, grab his objective on turn 5". Ok, that would still work, my stuff would just die more.

But what's to say about the necrons? Well:
Mass wraiths is good.
Mass scarabs is good. Get your spyders.
Crypteks are good. Destruction with solar pulse, dispair with veil of darkness and nightmare shroud.

Sample list for 1750 points:
Overlord, warscythe, weave
Command barge
Overlord, warscythe, weave
Command barge
Royal court, 3x harbinger of destruction, 1x harbinger of destruction with solar pulse, 1x harbinger of dispair, veil of darkness
Royal court, 3x harbinger of destruction, 1x harbinger of destruction with solar pulse, 1x harbinger of dispair, veil of darkness
5 necron warriors
5 necron warriors
5 necron warriors
6 canoptek wraiths, 4 x whip coils
6 canoptek wraiths, 4 x whip coils
5 canoptek scarabs
3 canoptek spyders

You bought search lights? Good for you. Still, shooting isn't going to be too effective for the enemy when you turn the lights out for two turns with solar pulse.
Veil makes warriors mobile, but you need to hide them still or got to ground. They are just there to be cheap and score.
The rest is all out attack. Wraiths are durable, safe from shooting through solar pulse and should always hit first because of the coils. S6 rending makes them a threat to vehicles too. Spyders shit out more scarabs who hope to get the enemy armor weak enought to kill it with close combat. Mop up with court or overlord.
Should work I guess.

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